Panzer corps 2 hero tier list3/16/2023 Bad Supply - in the beta version it was absolutely crippling, because it only replenished 1 fuel and 1 ammo per turn, so all tanks and trucks ran out of fuel in the middle of any large map, moving only 1 hex per turn. Chaotic Fire is OK because you don't usually need to worry about supplies, BUT it means no chain overruns - a couple and that's it, your tank is out of ammo for this turn. Fear of the Unknown looks OK (and even useful, because it means you will never run into an ambush), but in fact is a terrible choice, because it cripples your aircraft (if there is a fog of war around your airfield, which happens very often when ground units move forward, your planes are completely stuck there!). They are interesting, because for most of them you can't guess how exactly they will affect your campaign. I agree that Liberator is overrated (or, rather, it's only really useful on higher difficulties, where you get no prestige per turn and have to grab any prestige you can). Never took it, because it doesn't seem that useful: heroes are not essential in the first missions, when your units are too weak to be killing machines even if you give them perfect trio of heroes, and you get heroes for each mission anyway. Slots are precious, at least in the first half of the campaign. It's very comforting to see what exactly awaits you near your objectives, and it also makes your recon units a bit more useful (and it's only 1 point!).Īnything that saves you slots (Panzer/Infantry General) is very good too. I guess, using cheesy strategies like splitting Storch to bait enemy fighters works too, but I don't like to use these. The enemy will always have more planes than you do, and they are often better than yours, so relying on fighters might be very hard later on, while 88mm AA guns kill almost anyone in 2 shots without taking any damage. It's so satisfying to clear the skies without losses. the 6mth late equipment (-2) with ties to industry (+1) I try to gain some points with "workarounds" like: good luck trying to get those 5* units you know love and want to have for the achievement overstrength units can really pack a punch + it saves a lot of prestige not using it (this way I wont even be tempted) I like expert scouting, with a clear scouting of the map goals airborne assaults are way better to plan and since I extensively use scouts the bonus accuracy doesnt hurt either. Wouldnt pick it again before it being reworked. Might work with one, maybe two but if you say good bye to the third unit and but them in off front duty to save them you more or less are screwed. Or play with that unit away from the front line Kill the unit off to buy a new one because I need a full unit to reach this or that goal I know its best traits but I figured info on which not to pick will be looked for in this post as wellĭelayed reinforcements are just too hard to do, no reinforcements for the complete map, I could do with maybe just 3x reinforcements but 0 ?Īs soon as casualties mount on one unit you have to decide:
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